How did this game make it through basic play testing? You can't have a conversation with anyone else in the room if you want to play Need for Speed Rivals and have a shot at winning, because Electronic Arts and Microsoft are pushing this gimmicky "feature" down our throats. Practically all of the cars in the game are either sports. Finally, I turned to the Internet where I discovered many others were having similar problems and that there was no good way to fix them. However its still fun and have a lot of awesome jumps and turns. As far as I know, there are not any reference to them elsewhere. The numbered version does not reflect the numbering of the jumps in-game. The western part of Redview County left out does not contain any jumps. The only way to get Rivals to stop incorrectly interpreting your conversations as game-killing voice commands is to shut the Kinect off entirely.īefore I found that out, I spent a good 10 minutes on a wild goose chase looking for voice options in Rivals' menus. If you don’t have the time to comb the whole map for each and every clue, then we’ve got you covered with every Need for Speed Payback derelict location and every part, all discovered for you. Two versions of the map with jumps in NFS: Rivals, copied and pasted from OverWatch. You cannot turn these voice commands off. Other voice commands that had this result included "ropin' slap," "pokin' lap," and "the Kinect is a piece of crap."įrom there, it got worse. With an iPad and access to the NFS Network, players can watch the overhead map and. Say "open map" or anything that sounds like it will do as I described above. Mostly, Need for Speed Rivals is all about going fast in cool cars.